Grid Battles Player Base
Featured Game

GRID BATTLES

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Gameplay

Command digital factions across luminous grid maps in this real-time strategy experience

A real-time strategy game that centers on commanding digital factions across luminous grid maps depicting city sectors, outlands, or production zones. Players gather resources such as "data shards" via worker programs or automated factories, erecting neon fortresses, energy spires, and vehicle bays without strict build grids for freeform expansion.

Data Shards - Grid Battles Resource

Buildings

Infantry Barracks

Infantry Barracks

The Infantry Barracks is the primary production facility for ground forces. This angular, armored complex houses training facilities and deployment bays where cyber warriors are assembled and equipped for battle. Troop doors slide open with hydraulic precision as synchronized formations march out onto the grid. Holographic banners hover above entrances, displaying faction sigils and active unit upgrades. The barracks features weapon racks, drone gantries, and targeting arrays that animate constantly, giving the sense of nonstop military preparation. Connected to the Citadel via glowing grid lines, this structure is essential for establishing ground dominance.

Unit Types

🏍️

Light Cycle Cavalry

Fast Flankers

Swift vehicular units perfect for hit-and-run tactics

🛡️

Tank Heavies

Anti-Infantry

Heavy armored units that dominate ground combat

✈️

Recognizer Air Support

Scouts/Bombers

Aerial units providing reconnaissance and bombing runs

⚔️

Laser Sword Infantry

Close Combat

Elite melee fighters with devastating close-range attacks

Core Features

💎

Resource Management

Gather data shards via worker programs or automated factories to fuel your digital empire

🏗️

Freeform Base Building

Erect neon fortresses, energy spires, and vehicle bays without strict build grids for strategic expansion

🎯

Strategic Counters

Master rock-paper-scissors mechanics: cycles shred tanks, disks counter air, with flanking bonuses

👑

Hero System

Spend XP to summon faction heroes with unique abilities like system hacks and portal jumps

Spellbook Powers

Cast devastating abilities like energy floods and derezz strikes to turn the tide of battle

📈

Cycle Ages Progression

Advance through ages to unlock advanced units like light ribbers and massive battle ships

MVP Development Strategy

Week 1-2 Starter Checklist

Minimal Viable Product

Core features to establish the foundation of Grid Battles. This checklist represents the essential gameplay mechanics needed for the initial playable prototype.

Top-down camera + edge pan/zoom

1

Unit selection + move command

2

Builder constructs "Extractor" + grid-line to citadel

3

Resource trickle into citadel storage

4

Barracks produces 1 unit type

5

Simple enemy dummy + citadel HP bar

6

This checklist represents the core foundation for Grid Battles. Each item is essential for creating the initial playable experience.