
Gameplay
Command digital factions across luminous grid maps in this real-time strategy experience
A real-time strategy game that centers on commanding digital factions across luminous grid maps depicting city sectors, outlands, or production zones. Players gather resources such as "data shards" via worker programs or automated factories, erecting neon fortresses, energy spires, and vehicle bays without strict build grids for freeform expansion.

Buildings

Infantry Barracks
The Infantry Barracks is the primary production facility for ground forces. This angular, armored complex houses training facilities and deployment bays where cyber warriors are assembled and equipped for battle. Troop doors slide open with hydraulic precision as synchronized formations march out onto the grid. Holographic banners hover above entrances, displaying faction sigils and active unit upgrades. The barracks features weapon racks, drone gantries, and targeting arrays that animate constantly, giving the sense of nonstop military preparation. Connected to the Citadel via glowing grid lines, this structure is essential for establishing ground dominance.
Unit Types
Light Cycle Cavalry
Fast Flankers
Swift vehicular units perfect for hit-and-run tactics
Tank Heavies
Anti-Infantry
Heavy armored units that dominate ground combat
Recognizer Air Support
Scouts/Bombers
Aerial units providing reconnaissance and bombing runs
Laser Sword Infantry
Close Combat
Elite melee fighters with devastating close-range attacks
Core Features
Resource Management
Gather data shards via worker programs or automated factories to fuel your digital empire
Freeform Base Building
Erect neon fortresses, energy spires, and vehicle bays without strict build grids for strategic expansion
Strategic Counters
Master rock-paper-scissors mechanics: cycles shred tanks, disks counter air, with flanking bonuses
Hero System
Spend XP to summon faction heroes with unique abilities like system hacks and portal jumps
Spellbook Powers
Cast devastating abilities like energy floods and derezz strikes to turn the tide of battle
Cycle Ages Progression
Advance through ages to unlock advanced units like light ribbers and massive battle ships
MVP Development Strategy
Week 1-2 Starter Checklist
Minimal Viable Product
Core features to establish the foundation of Grid Battles. This checklist represents the essential gameplay mechanics needed for the initial playable prototype.
Top-down camera + edge pan/zoom
Unit selection + move command
Builder constructs "Extractor" + grid-line to citadel
Resource trickle into citadel storage
Barracks produces 1 unit type
Simple enemy dummy + citadel HP bar
This checklist represents the core foundation for Grid Battles. Each item is essential for creating the initial playable experience.